Games design graduate from Falmouth University. I design levels and worlds in Unreal Engine and Unity, from map planning and blockout through playtesting to final lighting.
Deep dives into the levels and worlds I built: the layouts, the iterations and what each project taught me.
Jungle Zone 1: four landmarks, each with its own missions and flow, in one connected space.
Four of five levels plus lighting for an eldritch first-person dungeon crawler.
Single-screen parkour levels built for fast iteration and readable routes.